RECREATIONAL MATHEMATICS

Water-Reflection
Magic Squares

Generate distinct-entry magic squares that remain magic after every digit is reflected vertically across a horizontal waterline. Digit order remains unchanged.

Created by Inder J. Taneja
Valid water-reflection digits: 0, 1, 2, 3, 5, 8. Digits 2 and 5 exchange; 0, 1, 3 and 8 remain unchanged.
Zero cannot be the first digit, but it may appear in every later position because water reflection does not reverse digit order.